RENEWAL / MONSTERS
Injustice
#1446UndeadMediumDark 2
Level95
HP8,087
SP1
Base EXP0
Job EXP0
Base ATK366
Base MATK116
DEF76
MDEF0
STR77
AGI59
VIT58
INT65
DEX88
LUK50
100% HIT354
95% FLEE328
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 770 ms
- Attack Motion
- 720 ms
- Damage Motion
- 336 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 2 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy150%
Dark0%
Ghost80%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Injustice
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Valley of GyollTown & interior · que_sign02 | 8 | No added delay | Map-wide | Source ↗ |
Scripted encounters 6 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Swordman Test HallTown & interior · sword_2-1 | 1 | Script controlled | 228, 209 | Source ↗ |
Swordman Test HallTown & interior · sword_2-1 | 1 | Script controlled | 219, 201 | Source ↗ |
Swordman Test HallTown & interior · sword_2-1 | 1 | Script controlled | 228, 209 | Source ↗ |
Swordman Test HallTown & interior · sword_2-1 | 1 | Script controlled | 219, 201 | Source ↗ |
Swordman Test HallTown & interior · sword_2-1 | 1 | Script controlled | 228, 209 | Source ↗ |
Swordman Test HallTown & interior · sword_2-1 | 1 | Script controlled | 219, 201 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


