RENEWAL / MONSTERS
Zealotus
DemihumanMediumNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 105
- HP
- 61,350
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 987–1,384
- MATK
- 342–492
- DEF
- 91
- MDEF
- 99
- 100% HIT
- 366
- 95% FLEE
- 386
Attributes
- STR
- 88
- AGI
- 61
- VIT
- 51
- INT
- 62
- DEX
- 136
- LUK
- 60
Zealotus drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 800 ms
- Attack Motion
- 792 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Zealotus skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Guided AttackWeapon · 172 | 3 | 5% | 1 s20 s recast | angrytarget · cancelable: no | always0 |
| Guided AttackWeapon · 172 | 3 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| LickWeapon · 206 | 3 | 5% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| LickWeapon · 206 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
ProvokeNone · 6 | 10 | 5% | 0.6 s5 s recast | followtarget · cancelable: no | always0 |
ProvokeNone · 6 | 10 | 5% | 0.6 s5 s recast | chasetarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






