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RENEWAL / MONSTERS

Zealotus

DemihumanMediumNeutral 3

G_ZHERLTHSH

Pre-Renewal
ANIMATION VIEWER

Zealotus

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Elemental damage received Neutral 3 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
100%
HolyHol
100%
DarkDar
100%
GhostGho
50%
UndeadUnd
100%
Level
105
HP
61,350
Base EXP
0
Job EXP
0

Combat

ATK
987–1,384
MATK
342–492
DEF
91
MDEF
99
100% HIT
366
95% FLEE
386

Attributes

STR
88
AGI
61
VIT
51
INT
62
DEX
136
LUK
60
Aggressive

Zealotus drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
800 ms
Attack Motion
792 ms
Damage Motion
384 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Zealotus skills

8
SkillLevelChanceCast / delayState & targetCondition
Guided AttackWeapon · 17235%1 s20 s recastangrytarget · cancelable: noalways0
Guided AttackWeapon · 17235%1 s20 s recastattacktarget · cancelable: noalways0
LickWeapon · 20635%No added delay5 s recastangrytarget · cancelable: yesalways0
LickWeapon · 20635%No added delay5 s recastattacktarget · cancelable: yesalways0
ProvokeProvokeNone · 6105%0.6 s5 s recastfollowtarget · cancelable: noalways0
ProvokeProvokeNone · 6105%0.6 s5 s recastchasetarget · cancelable: noalways0
Sonic BlowSonic BlowWeapon · 136105%0.8 s5 s recastangrytarget · cancelable: noalways0
Sonic BlowSonic BlowWeapon · 136105%0.8 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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