Game version
RENEWAL / MONSTERS

Phendark

#1484DemihumanLargeNeutral 2

G_PHENDARK

ANIMATION VIEWER

Phendark

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Level102
HP12,408
SP1
Base EXP0
Job EXP0
Base ATK540
Base MATK75
DEF440
MDEF50
STR111
AGI65
VIT71
INT20
DEX109
LUK30
100% HIT367
95% FLEE356

Combat details

Attack Range
2 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
175 ms
Attack Delay
1744 ms
Attack Motion
1344 ms
Damage Motion
600 ms
Ai
4
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Neutral 2 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost70%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Phendark

0 static spawns

No static spawns in the active configuration.

Scripted encounters 2 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

6
SkillLevelChanceCast / delayState & targetCondition
Poison AttackWeapon · 17625%0.8 s5 s recastangrytarget · cancelable: noalways0
Poison AttackWeapon · 17625%0.8 s5 s recastattacktarget · cancelable: noalways0
Stun AttackWeapon · 17935%1.5 s5 s recastangrytarget · cancelable: noalways0
Stun AttackWeapon · 17935%1.5 s5 s recastattacktarget · cancelable: noalways0
Wind Attribute AttackWeapon · 18725%0.5 s5 s recastangrytarget · cancelable: noalways0
Wind Attribute AttackWeapon · 18725%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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