Dryad
Combat details
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 170 ms
- Attack Delay
- 950 ms
- Attack Motion
- 2520 ms
- Damage Motion
- 576 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 4 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Brown RootMiscellaneous · 7188 | 15% | 15% | |
Chemeti WhipWeapon · 1964 | 0.01% | 0.01% | |
Dryad CardCard · 4177 | 0.01% | 0.01% | Cannot be stolen |
Huge LeafMiscellaneous · 7198 | 5% | 5% | |
PineappleMiscellaneous · 6265 | 1.5% | 1.5% | |
Romantic LeafArmor · 2270 | 0.05% | 0.05% | |
Sharp LeafMiscellaneous · 7100 | 15% | 15% | |
Tough VinesMiscellaneous · 7197 | 26.68% | 26.68% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Dryad
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Luluka ForestField · um_fild01 | 97 | 5 s | Map-wide | Source ↗ |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 52, 210 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| HallucinationMagic · 207 | 1 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| HallucinationMagic · 207 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
HealMagic · 28 | 9 | 100% | 0.5 s5 s recast | idlefriend · cancelable: yes | friendhpltmaxrate60 |
HealMagic · 28 | 9 | 100% | 0.5 s5 s recast | attackfriend · cancelable: yes | friendhpltmaxrate60 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










