RENEWAL / MONSTERS
Wooden Golem
PlantLargeEarth 4
Elemental damage received Earth 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 200%
- WindWin
- 60%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 72
- HP
- 3,631
- Base EXP
- 789
- Job EXP
- 692
Combat
- ATK
- 374–491
- MATK
- 106–131
- DEF
- 249
- MDEF
- 26
- 100% HIT
- 302
- 95% FLEE
- 276
Attributes
- STR
- 69
- AGI
- 30
- VIT
- 45
- INT
- 5
- DEX
- 59
- LUK
- 5
Wooden Golem drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1543 ms
- Attack Motion
- 1632 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Wooden Golem
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Hoomga JungleField · um_fild04 | 12 | 5 s | Map-wide |
Luluka ForestField · um_fild01 | 16 | 5 s | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Temny ForestDungeon · mosk_dun02 | 1 | Script controlled | 54, 210 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Wooden Golem skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
HealMagic · 28 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
| Stun AttackWeapon · 179 | 2 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













