RENEWAL / MONSTERS
Hydra
#1579PlantSmallWater 2
Level34
HP661
SP1
Base EXP0
Job EXP0
Base ATK31
Base MATK6
DEF20
MDEF32
STR10
AGI9
VIT14
INT0
DEX35
LUK2
100% HIT243
95% FLEE214
Combat details
- Attack Range
- 7 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 1000 ms
- Attack Delay
- 800 ms
- Attack Motion
- 432 ms
- Damage Motion
- 600 ms
- Ai
- 10
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Water 2 defenseNeutral100%
Water0%
Earth100%
Fire80%
Wind175%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Hydra
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 64 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| RevengeNone · 333 | 1 | 100% | No added delayNo added delay recast | idletarget · cancelable: yes | masterattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
