RENEWAL / MONSTERS
Gangster
DemihumanMediumNeutral 1
Elemental damage received Neutral 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 90%
- UndeadUnd
- 100%
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1100 ms
- Attack Motion
- 560 ms
- Damage Motion
- 580 ms
- Ai
- 3
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Gangster
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 6 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
AirshipTown & interior · airplane_01 | 1 | Script controlled | 96, 53 |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 87, 47 |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 96, 53 |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 87, 47 |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 97, 43 |
Lighthalzen, the City-State of ProsperityTown & interior · lighthalzen | 1 | Script controlled | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.









