RENEWAL / MONSTERS
Gangster
#1592DemihumanMediumNeutral 1
Level40
HP8,000
SP1
Base EXP0
Job EXP0
Base ATK300
Base MATK55
DEF32
MDEF27
STR1
AGI50
VIT45
INT45
DEX73
LUK30
100% HIT290
95% FLEE258
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1100 ms
- Attack Motion
- 560 ms
- Damage Motion
- 580 ms
- Ai
- 3
- Class
- Boss
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 1 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost90%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
CutterWeapon · 1206 | 15% | 15% | |
Rice CakeRestorative · 550 | 50% | 50% | |
StoneMiscellaneous · 7049 | 50% | 50% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Gangster
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 6 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
AirshipTown & interior · airplane_01 | 1 | Script controlled | 96, 53 | Source ↗ |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 87, 47 | Source ↗ |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 96, 53 | Source ↗ |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 87, 47 | Source ↗ |
AirshipTown & interior · airplane_01 | 1 | Script controlled | 97, 43 | Source ↗ |
Lighthalzen, the City-State of ProsperityTown & interior · lighthalzen | 1 | Script controlled | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.




