RENEWAL / MONSTERS
Armeyer Dinze
#1654DemihumanMediumEarth 3
Level134
HP46,878
SP1
Base EXP3,182
Job EXP3,898
Base ATK1,390
Base MATK155
DEF199
MDEF4
STR123
AGI59
VIT85
INT65
DEX144
LUK62
100% HIT393
95% FLEE423
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 120 ms
- Attack Delay
- 576 ms
- Attack Motion
- 432 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 3 defenseNeutral100%
Water100%
Earth0%
Fire200%
Wind70%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Armeyer Dinze CardCard · 4347 | 0.01% | 0.01% | Cannot be stolen |
Buster [2]Weapon · 1358 | 0.25% | 0.25% | |
Chills Of DeathMiscellaneous · 6471 | 0.01% | 0.01% | |
HandcuffsMiscellaneous · 7345 | 5% | 5% | |
Muffler [1]Armor · 2504 | 0.01% | 0.01% | |
Silent Energy ParticleMiscellaneous · 25127 | 10% | 10% | |
Weak Energy ParticleMiscellaneous · 25128 | 2.5% | 2.5% | |
WindhawkWeapon · 1307 | 0.05% | 0.05% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Armeyer Dinze
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Somatology Laboratory F1Dungeon · lhz_dun01 | 8 | 5 s | Map-wide | Source ↗ |
Somatology Laboratory F2Dungeon · lhz_dun02 | 50 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 8 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | idleself · cancelable: yes | skillused28 · 15 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | attackself · cancelable: yes | skillused28 · 15 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | chaseself · cancelable: yes | skillused28 · 15 |
MammoniteWeapon · 42 | 9 | 10% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
MammoniteWeapon · 42 | 9 | 100% | 0.8 s1 s recast | attacktarget · cancelable: no | skillused42 |
| Stun AttackWeapon · 179 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










