Game version
RENEWAL / MONSTERS

Armeyer Dinze

DemihumanMediumEarth 3

G_ARMAIA

Pre-Renewal
ANIMATION VIEWER

Armeyer Dinze

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Elemental damage received Earth 3 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
0%
FireFir
200%
WindWin
70%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
134
HP
46,878
Base EXP
0
Job EXP
0

Combat

ATK
1,369–1,925
MATK
307–400
DEF
199
MDEF
4
100% HIT
393
95% FLEE
423

Attributes

STR
123
AGI
59
VIT
85
INT
65
DEX
144
LUK
62
Aggressive

Armeyer Dinze drops

Your rates
0.05%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
120 ms
Attack Delay
1008 ms
Attack Motion
864 ms
Damage Motion
288 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Armeyer Dinze skills

8
SkillLevelChanceCast / delayState & targetCondition
Earth Attribute AttackWeapon · 185510%No added delay5 s recastattacktarget · cancelable: yesalways0
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: yesalways0 · 8
EmotionNone · 1971100%No added delay5 s recastidleself · cancelable: yesskillused28 · 15
EmotionNone · 1971100%No added delay5 s recastattackself · cancelable: yesskillused28 · 15
EmotionNone · 1971100%No added delay5 s recastchaseself · cancelable: yesskillused28 · 15
MammoniteMammoniteWeapon · 42910%0.8 s5 s recastattacktarget · cancelable: noalways0
MammoniteMammoniteWeapon · 429100%0.8 s1 s recastattacktarget · cancelable: noskillused42
Stun AttackWeapon · 179410%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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