RENEWAL / MONSTERS
Armeyer Dinze
DemihumanMediumEarth 3
Elemental damage received Earth 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 200%
- WindWin
- 70%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 134
- HP
- 46,878
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 1,369–1,925
- MATK
- 307–400
- DEF
- 199
- MDEF
- 4
- 100% HIT
- 393
- 95% FLEE
- 423
Attributes
- STR
- 123
- AGI
- 59
- VIT
- 85
- INT
- 65
- DEX
- 144
- LUK
- 62
Armeyer Dinze drops
Your rates0.05%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 120 ms
- Attack Delay
- 1008 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Armeyer Dinze skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 8 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | idleself · cancelable: yes | skillused28 · 15 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | attackself · cancelable: yes | skillused28 · 15 |
| EmotionNone · 197 | 1 | 100% | No added delay5 s recast | chaseself · cancelable: yes | skillused28 · 15 |
MammoniteWeapon · 42 | 9 | 10% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
MammoniteWeapon · 42 | 9 | 100% | 0.8 s1 s recast | attacktarget · cancelable: no | skillused42 |
| Stun AttackWeapon · 179 | 4 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







