RENEWAL / MONSTERS
Ancient Mimic
#1699FormlessLargeNeutral 3
Level112
HP19,778
SP1
Base EXP2,180
Job EXP2,084
Base ATK770
Base MATK84
DEF100
MDEF40
STR121
AGI70
VIT63
INT43
DEX141
LUK67
100% HIT382
95% FLEE398
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 168 ms
- Attack Motion
- 480 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost50%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Ancient Mimic CardCard · 4387 | 0.01% | 0.01% | Cannot be stolen |
Fricco's ShoesArmor · 2417 | 0.05% | 0.05% | |
Gift BoxConsumable · 644 | 0.25% | 0.25% | |
Gold RingArmor · 2610 | 0.5% | 0.5% | |
Manteau [1]Armor · 2506 | 0.01% | 0.01% | |
Old Blue BoxConsumable · 603 | 0.15% | 0.15% | |
Old Purple BoxConsumable · 617 | 0.01% | 0.01% | |
Shoes [1]Armor · 2404 | 0.03% | 0.03% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Ancient Mimic
10 static spawnsStatic entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
GuardWeapon · 249 | 3 | 10% | No added delay4.17 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 3 | 5% | No added delay4.17 min recast | attackself · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















