RENEWAL / MONSTERS
Flame Skull
DemonSmallGhost 3
Elemental damage received Ghost 3 defense
- NeutralNeu
- 50%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 175%
- UndeadUnd
- 150%
- Level
- 121
- HP
- 20,150
- Base EXP
- 2,743
- Job EXP
- 3,076
Combat
- ATK
- 884–1,210
- MATK
- 285–366
- DEF
- 93
- MDEF
- 40
- 100% HIT
- 411
- 95% FLEE
- 405
Attributes
- STR
- 111
- AGI
- 90
- VIT
- 60
- INT
- 70
- DEX
- 139
- LUK
- 65
Flame Skull drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 972 ms
- Attack Motion
- 648 ms
- Damage Motion
- 432 ms
- Ai
- 20
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Flame Skull
4 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Cursed Abbey Dungeon F1Dungeon · abbey01 | 21 | 5 s | Map-wide |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 21 | 5 s | Map-wide |
Cursed Abbey Dungeon F3Dungeon · abbey03 | 25 | 5 s | Map-wide |
Nameless Island EntranceTown & interior · nameless_n | 3 | 5 s | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 5 | Script controlled | 54, 61 |
Te Aldecas1Town & interior · te_aldecas1 | 5 | Script controlled | 24, 199 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Flame Skull skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 29 |
Fire BallMagic · 17 | 5 | 15% | 0.5 s5 s recast | chasetarget · cancelable: no | attackpcge2 |
SnapNone · 264 | 1 | 20% | 0.5 s5 s recast | chasetarget · cancelable: no | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

















