RENEWAL / MONSTERS
Hardworking Pitman
DemonLargeEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 175%
- WindWin
- 80%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 154
- HP
- 305,605
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 1,828–2,606
- MATK
- 464–593
- DEF
- 209
- MDEF
- 101
- 100% HIT
- 471
- 95% FLEE
- 445
Attributes
- STR
- 118
- AGI
- 117
- VIT
- 130
- INT
- 159
- DEX
- 146
- LUK
- 118
Hardworking Pitman drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 960 ms
- Attack Motion
- 336 ms
- Damage Motion
- 300 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Hardworking Pitman skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Guided AttackWeapon · 172 | 3 | 20% | No added delay15 s recast | attacktarget · cancelable: yes | always0 |
Magnum BreakWeapon · 7 | 3 | 10% | No added delay20 s recast | attackself · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
Sand AttackWeapon · 149 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Silence AttackWeapon · 178 | 3 | 5% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | idleself · cancelable: yes | rudeattacked0 |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | chaseself · cancelable: yes | mobnearbygt4 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













