RENEWAL / MONSTERS
Red Teddy Bear
#20264FormlessSmallFire 1
You’re viewing Renewal.
No matching Pre-Renewal record.Level155
HP309,520
Base EXP0
Job EXP0
Base ATK2,022
Base MATK225
DEF212
MDEF88
Combat details
STR132
AGI100
VIT155
INT132
DEX133
LUK132
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 512 ms
- Attack Motion
- 780 ms
- Damage Motion
- 504 ms
- Ai
- 24
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Elemental damage received
Fire 1 defenseNeutral100%
Water150%
Earth90%
Fire25%
Wind100%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead90%
Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 3 | 10% | 0.5 s5 s recast | chasetarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 15% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
HammerfallWeapon · 110 | 5 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
LOOK A LITTLE CLOSER
View on rAthena ↗All data & sources
Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage
Full database properties
- Id
- 20264
- Aegis Name
- G_ILL_TEDDY_BEAR_R
- Name
- Red Teddy Bear
- Level
- 155
- Hp
- 309520
- Attack
- 2022
- Attack2
- 225
- Defense
- 212
- Magic Defense
- 88
- Str
- 132
- Agi
- 100
- Vit
- 155
- Int
- 132
- Dex
- 133
- Luk
- 132
- Attack Range
- 2
- Skill Range
- 10
- Chase Range
- 12
- Size
- Small
- Race
- Formless
- Element
- Fire
- Element Level
- 1
- Walk Speed
- 150
- Attack Delay
- 512
- Attack Motion
- 780
- Client Attack Motion
- 600
- Damage Motion
- 504
- Ai
- 24
- Image Source
- iRO/data.grf/data/sprite/몬스터/teddy_bear_r.spr
- Monster Poster Image
- /static/assets/monsters/f468a3f7a2e10c055e462cca.webp
- Monster Animation
- actor
- /static/preview/actors/f6e39c5c6e584231c7326dc6.json.gz
- actions
- id
- 0
- name
- Idle
- directions
- 01234567
- id
- 1
- name
- Walk
- directions
- 01234567
- id
- 2
- name
- Attack
- directions
- 01234567
- id
- 3
- name
- Hit
- directions
- 01234567
- id
- 4
- name
- Death
- directions
- 01234567
- source
- iRO/data.grf
- idle direction
- 0
- idle frames
- 37
- idle delay
- 60.0
- idle
- /static/assets/monsters/e917969ca103354c3106292e.webp
- animated
- Yes
- width
- 68
- height
- 73
Full monster skill conditions and values
Curse Attack
- Monster
- 20264
- Info
- G_ILL_TEDDY_BEAR_R@NPC_CURSEATTACK
- State
- chase
- Skill
- 181
- Level
- 3
- Rate
- 1000
- Cast Time
- 500
- Delay
- 5000
- Cancelable
- no
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- 2
- Chat
Defense disregard attack
- Monster
- 20264
- Info
- G_ILL_TEDDY_BEAR_R@NPC_CRITICALSLASH
- State
- attack
- Skill
- 170
- Level
- 1
- Rate
- 1500
- Cast Time
- 500
- Delay
- 5000
- Cancelable
- no
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- 6
- Chat
Fire Attribute Attack
- Monster
- 20264
- Info
- G_ILL_TEDDY_BEAR_R@NPC_FIREATTACK
- State
- attack
- Skill
- 186
- Level
- 5
- Rate
- 1000
- Cast Time
- 0
- Delay
- 5000
- Cancelable
- yes
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- 37
- Chat
Hammerfall
- Monster
- 20264
- Info
- G_ILL_TEDDY_BEAR_R@BS_HAMMERFALL
- State
- attack
- Skill
- 110
- Level
- 5
- Rate
- 500
- Cast Time
- 1500
- Delay
- 5000
- Cancelable
- no
- Target
- target
- Condition
- always
- Condition Value
- 0
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- 8
- Chat
