RENEWAL / MONSTERS
Lichtern
FormlessSmallFire 4
Elemental damage received Fire 4 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 60%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 60%
- Level
- 149
- HP
- 135,718
- Base EXP
- 7,201
- Job EXP
- 7,936
Combat
- ATK
- 1,613–2,272
- MATK
- 1,228–2,097
- DEF
- 111
- MDEF
- 53
- 100% HIT
- 426
- 95% FLEE
- 427
Attributes
- STR
- 147
- AGI
- 77
- VIT
- 66
- INT
- 65
- DEX
- 133
- LUK
- 50
Lichtern drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 0 ms
- Attack Motion
- 4032 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Lichtern
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Bifrost Tower 2FDungeon · ecl_tdun02 | 5 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Lichtern skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Fire BallMagic · 17 | 5 | 30% | 0.5 s5 s recast | chasetarget · cancelable: no | attackpcge2 |
Fire BallMagic · 17 | 7 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | attackpcge2 |
Fire BoltMagic · 19 | 7 | 30% | 1 s5 s recast | chasetarget · cancelable: no | always0 |
Fire BoltMagic · 19 | 7 | 30% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
| Sleep attackWeapon · 182 | 5 | 10% | 0.3 s5 s recast | chasetarget · cancelable: yes | always0 |
| Sleep attackWeapon · 182 | 5 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











