RENEWAL / MONSTERS
High Hunter Sanare
AngelMediumDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 168
- HP
- 482,327
- Base EXP
- 43,848
- Job EXP
- 30,694
Combat
- ATK
- 2,108–3,023
- MATK
- 1,414–2,361
- DEF
- 276
- MDEF
- 41
- 100% HIT
- 465
- 95% FLEE
- 452
Attributes
- STR
- 109
- AGI
- 97
- VIT
- 96
- INT
- 141
- DEX
- 139
- LUK
- 77
High Hunter Sanare drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 175 ms
- Attack Delay
- 432 ms
- Attack Motion
- 1268 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find High Hunter Sanare
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Rudus, Experiment Waste Disposal F2Town & interior · sp_rudus2 | 37 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
High Hunter Sanare skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Holy Attribute AttackWeapon · 189 | 2 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Holy Attribute AttackWeapon · 189 | 2 | 5% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
Lex AeternaMagic · 78 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 10 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 10 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Napalm BeatMagic · 11 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Napalm BeatMagic · 11 | 5 | 10% | No added delay1 s recast | chasetarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















