RENEWAL / MONSTERS
Rigid Explosion
#20376BruteSmallNeutral 2
Level171
HP1,166,287
SP1
Base EXP106,026
Job EXP74,218
Base ATK1,902
Base MATK1,550
DEF230
MDEF54
STR89
AGI117
VIT39
INT136
DEX97
LUK69
100% HIT488
95% FLEE413
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1260 ms
- Attack Motion
- 960 ms
- Damage Motion
- 336 ms
- Ai
- 21
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 2 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost70%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Burning HairMiscellaneous · 7122 | 7.5% | 7.5% | |
Burning HeartMiscellaneous · 7097 | 5.5% | 5.5% | |
Lava EssenceDelay Consume · 23815 | 0.05% | 0.05% | |
Lava Leather Sandals [1]Armor · 22201 | 0.5% | 0.5% | Random options: MAGMA3 |
Rigid Explosion CardCard · 27349 | 0.01% | 0.01% | Cannot be stolen |
Shadowdecon OreMiscellaneous · 25728 | 0.8% | 0.8% | |
Wing of Red BatMiscellaneous · 7006 | 13.25% | 13.25% | |
Zelunium OreMiscellaneous · 25730 | 0.8% | 0.8% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Rigid Explosion
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Nogg Road Dungeon F3Dungeon · mag_dun03 | 20 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Demon Shock AttackMagic · 192 | 1 | 80% | 0.5 s30 s recast | chasetarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 5% | No added delay30 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 80% | No added delay30 s recast | idleself · cancelable: yes | always0 · 44 |
Fire BallMagic · 17 | 7 | 40% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Magnum BreakWeapon · 7 | 7 | 30% | No added delay30 s recast | attackself · cancelable: yes | always0 |
SightMagic · 10 | 1 | 50% | No added delay15 s recast | idleself · cancelable: yes | always0 |
SightrasherMagic · 81 | 1 | 30% | 0.5 s30 s recast | attackself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












