RENEWAL / MONSTERS
Baby Gray Wolf
BruteSmallNeutral 1
Elemental damage received Neutral 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 90%
- UndeadUnd
- 100%
- Level
- 165
- HP
- 944,679
- Base EXP
- 62,979
- Job EXP
- 44,085
Combat
- ATK
- 1,390–1,967
- MATK
- 1,470–2,460
- DEF
- 393
- MDEF
- 101
- 100% HIT
- 453
- 95% FLEE
- 477
Attributes
- STR
- 70
- AGI
- 88
- VIT
- 76
- INT
- 150
- DEX
- 167
- LUK
- 67
Baby Gray Wolf drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1600 ms
- Attack Motion
- 900 ms
- Damage Motion
- 240 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Baby Gray Wolf
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Ida PlaneField · ra_fild11 | 50 | No added delay | Map-wide |
Oz GorgeField · ra_fild10 | 50 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Baby Gray Wolf skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 5 | 20% | 0.3 s10 s recast | attacktarget · cancelable: no | always0 |
| Guided AttackWeapon · 172 | 4 | 15% | 0.3 s10 s recast | attacktarget · cancelable: yes | always0 |
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 3 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 30% | No added delay5 min recast | chaseself · cancelable: yes | mobnearbygt23 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













