RENEWAL / MONSTERS
Bradium Golem
FormlessLargeEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 175%
- WindWin
- 80%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 99
- HP
- 45,200
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 847–1,222
- MATK
- 217–316
- DEF
- 125
- MDEF
- 18
- 100% HIT
- 309
- 95% FLEE
- 316
Attributes
- STR
- 0
- AGI
- 10
- VIT
- 82
- INT
- 2
- DEX
- 72
- LUK
- 12
Bradium Golem drops
Your rates2.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1008 ms
- Attack Motion
- 1200 ms
- Damage Motion
- 540 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Bradium Golem
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Splendide Field F2Field · spl_fild02 | 20 | 5 s | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Test room for Warlock Job ChangeTown & interior · job3_war02 | 1 | Script controlled | 34, 32 |
Test room for Warlock Job ChangeTown & interior · job3_war02 | 1 | Script controlled | 34, 32 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Bradium Golem skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay30 s recast | idleself · cancelable: yes | always0 · 9 |
| Emotion ONNone · 474 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 · 6 |
EndureWeapon · 8 | 1 | 50% | No added delay10 s recast | chaseself · cancelable: yes | longrangeattacked0 |
GuardWeapon · 249 | 5 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked0 |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 4 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








