RENEWAL / MONSTERS
Yellow Pitaya
#20661PlantSmallWind 1
Level134
HP162,599
SP1
Base EXP14,782
Job EXP10,347
Base ATK1,206
Base MATK554
DEF335
MDEF75
STR72
AGI68
VIT67
INT62
DEX110
LUK76
100% HIT402
95% FLEE389
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1540 ms
- Attack Motion
- 2112 ms
- Damage Motion
- 960 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Wind 1 defenseNeutral100%
Water90%
Earth150%
Fire100%
Wind25%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
BananaRestorative · 513 | 3% | 3% | |
Fruit BasketConsumable · 12573 | 1% | 1% | |
JubileeMiscellaneous · 7312 | 1% | 1% | |
Reptile TongueMiscellaneous · 903 | 12.5% | 12.5% | |
Wrath Rack [2]Weapon · 510008 | 0.05% | 0.05% | Random options: AUTO_IMP_MAGIC_2 |
Yellow Pitaya CardCard · 300122 | 0.01% | 0.01% | Cannot be stolen |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Stun AttackWeapon · 179 | 2 | 30% | 0.5 s30 s recast | attacktarget · cancelable: no | always0 |
Thunder StormMagic · 21 | 4 | 20% | 0.5 s30 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 50% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 5 | 30% | 0.3 s30 s recast | chasetarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






