RENEWAL / MONSTERS
Piranha
FishLargeWater 3
Elemental damage received Water 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 70%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 75
- HP
- 4,219
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 320–409
- MATK
- 133–158
- DEF
- 7
- MDEF
- 12
- 100% HIT
- 320
- 95% FLEE
- 299
Attributes
- STR
- 69
- AGI
- 45
- VIT
- 30
- INT
- 30
- DEX
- 79
- LUK
- 35
Piranha drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 768 ms
- Attack Motion
- 480 ms
- Damage Motion
- 864 ms
- Ai
- 20
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Piranha skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| BleedingWeapon · 660 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Cold BoltMagic · 14 | 3 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
Cold BoltMagic · 14 | 3 | 5% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
| Critical WoundsWeapon · 673 | 1 | 0.5% | No added delay10 s recast | attacktarget · cancelable: yes | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 2 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
WaterballMagic · 86 | 3 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




