RENEWAL / MONSTERS
Giant Octopus
FishLargeWater 2MVP
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 95
- HP
- 500,000
- Base EXP
- 20,000
- Job EXP
- 10,000
Combat
- ATK
- 1,760–2,520
- MATK
- 995–1,715
- DEF
- 154
- MDEF
- 21
- 100% HIT
- 386
- 95% FLEE
- 353
Attributes
- STR
- 145
- AGI
- 91
- VIT
- 138
- INT
- 60
- DEX
- 113
- LUK
- 45
Giant Octopus drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 576 ms
- Attack Motion
- 1584 ms
- Damage Motion
- 360 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Giant Octopus skills
28| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| BedlamNone · 663 | 1 | 100% | 1 s20 s recast | chaseself · cancelable: no | always0 |
| BedlamNone · 663 | 1 | 100% | 0.7 s25 s recast | attackself · cancelable: yes | always0 |
| Bloody PartyNone · 665 | 1 | 100% | 0.5 s1.67 min recast | chaseself · cancelable: no | always0 |
| Bloody PartyNone · 665 | 1 | 100% | 0.5 s1.67 min recast | attackself · cancelable: no | always0 |
| Cursed FateNone · 677 | 1 | 5% | 0.8 s5 s recast | chaseself · cancelable: no | always0 |
| Cursed FateNone · 677 | 1 | 5% | 0.8 s5 s recast | attackself · cancelable: no | always0 |
| EarthquakeMagic · 653 | 5 | 100% | 1 s25 s recast | attackself · cancelable: no | myhpltmaxrate20 |
Frost DriverMagic · 15 | 40 | 30% | 1 s10 s recast | attacktarget · cancelable: no | always0 |
Frost DriverMagic · 15 | 40 | 30% | 1 s10 s recast | chasetarget · cancelable: no | always0 |
Frost NovaMagic · 88 | 10 | 30% | 1 s10 s recast | chaseself · cancelable: no | always0 |
Frost NovaMagic · 88 | 10 | 30% | 1 s10 s recast | attackself · cancelable: no | always0 |
| Frozen HeartNone · 664 | 1 | 100% | 1 s20 s recast | chaseself · cancelable: yes | always0 |
| Frozen HeartNone · 664 | 1 | 100% | 1 s20 s recast | attackself · cancelable: yes | always0 |
GanbanteinNone · 483 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Hell's JudgementWeapon · 662 | 2 | 20% | 0.5 s5 s recast | chaseself · cancelable: no | always0 |
| Hell's JudgementWeapon · 662 | 2 | 20% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
| Morpheus SlumberNone · 668 | 1 | 100% | 0.7 s25 s recast | chaseself · cancelable: yes | always0 |
| Morpheus SlumberNone · 668 | 1 | 100% | 0.7 s25 s recast | attackself · cancelable: yes | always0 |
| Pulse StrikeWeapon · 661 | 5 | 20% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Souless DefeatNone · 680 | 1 | 10% | 0.5 s5 s recast | chaseself · cancelable: no | always0 |
| Souless DefeatNone · 680 | 1 | 10% | 0.5 s5 s recast | attackself · cancelable: no | always0 |
| Stunning GazeNone · 678 | 1 | 100% | 1.3 s3 min recast | chaseself · cancelable: yes | always0 |
| Stunning GazeNone · 678 | 1 | 100% | 1.3 s3 min recast | attackself · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
WaterballMagic · 86 | 10 | 100% | 0.5 s25 s recast | attacktarget · cancelable: no | always0 |
WaterballMagic · 86 | 10 | 100% | 0.5 s25 s recast | chasetarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














