RENEWAL / MONSTERS
Clown Alphoccio
DemihumanMediumWind 4
Elemental damage received Wind 4 defense
- NeutralNeu
- 100%
- WaterWat
- 60%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 160
- HP
- 2,049,620
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 2,491–3,548
- MATK
- 2,891–5,140
- DEF
- 201
- MDEF
- 109
- 100% HIT
- 521
- 95% FLEE
- 575
Attributes
- STR
- 219
- AGI
- 161
- VIT
- 130
- INT
- 107
- DEX
- 270
- LUK
- 99
Clown Alphoccio drops
Your rates1%
0.1%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 76 ms
- Attack Motion
- 864 ms
- Damage Motion
- 288 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Clown Alphoccio
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Somatology Laboratory 4th BasementDungeon · lhz_dun04 | 1 | 55 min + 0–50 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Clown Alphoccio skills
24| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 5 | 100% | No added delay35 s recast | idleself · cancelable: yes | always0 |
| Agility UpNone · 350 | 5 | 20% | No added delay25 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
Arrow ShowerWeapon · 47 | 10 | 20% | No added delay3 s recast | attacktarget · cancelable: yes | always0 |
Arrow VulcanWeapon · 394 | 10 | 100% | 0.5 s10 s recast | chasetarget · cancelable: no | always0 |
Arrow VulcanWeapon · 394 | 10 | 100% | 0.5 s10 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Double StrafeWeapon · 46 | 10 | 20% | No added delay3 s recast | attacktarget · cancelable: yes | always0 |
Frost NovaMagic · 88 | 10 | 50% | No added delay10 s recast | chaseself · cancelable: yes | always0 |
Frost NovaMagic · 88 | 10 | 50% | No added delay10 s recast | attackself · cancelable: yes | always0 |
Melody StrikeWeapon · 316 | 5 | 100% | No added delay10 s recast | chasetarget · cancelable: no | always0 |
Melody StrikeWeapon · 316 | 5 | 100% | No added delay10 s recast | attacktarget · cancelable: no | always0 |
Meteor StormMagic · 83 | 1 | 100% | No added delayNo added delay recast | idletarget · cancelable: yes | rudeattacked |
Meteor StormMagic · 83 | 1 | 50% | No added delay5 s recast | walktarget · cancelable: yes | rudeattacked |
| Power UpNone · 349 | 5 | 20% | No added delay1.67 min recast | attackself · cancelable: yes | always0 |
| Power UpNone · 349 | 5 | 20% | No added delay25 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| Pulse StrikeWeapon · 661 | 5 | 20% | No added delay5 s recast | attackself · cancelable: no | always0 |
| Slow CastNone · 672 | 5 | 100% | No added delay30 s recast | chaseself · cancelable: yes | always0 |
| Slow CastNone · 672 | 5 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Suicide bombingMisc · 173 | 1 | 20% | 2 sNo added delay recast | attackself · cancelable: no | myhpltmaxrate3 |
Tarot Card of FateMisc · 489 | 5 | 100% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
Tarot Card of FateMisc · 489 | 5 | 100% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Tarot Card of FateMisc · 489 | 5 | 20% | No added delayNo added delay recast | attacktarget · cancelable: no | myhpltmaxrate30 |
| Wind Attribute AttackWeapon · 187 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













