RENEWAL / MONSTERS
Dark Martial Arts Master
#2244UndeadMediumWater 4
Level130
HP300
SP1
Base EXP0
Job EXP0
Base ATK103
Base MATK23
DEF25
MDEF56
STR122
AGI81
VIT83
INT130
DEX201
LUK61
100% HIT411
95% FLEE476
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 200 ms
- Attack Motion
- 768 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Water 4 defenseNeutral100%
Water0%
Earth100%
Fire60%
Wind200%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dark Martial Arts Master
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 8 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 139, 232 | Source ↗ |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 147, 232 | Source ↗ |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 156, 232 | Source ↗ |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 156, 224 | Source ↗ |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 156, 215 | Source ↗ |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 147, 215 | Source ↗ |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 139, 215 | Source ↗ |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 139, 224 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
