RENEWAL / MONSTERS
Dark Martial Arts Master
UndeadMediumWater 4
Elemental damage received Water 4 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 60%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 130
- HP
- 300
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 334–375
- MATK
- 276–289
- DEF
- 25
- MDEF
- 56
- 100% HIT
- 411
- 95% FLEE
- 476
Attributes
- STR
- 122
- AGI
- 81
- VIT
- 83
- INT
- 130
- DEX
- 201
- LUK
- 61
Dark Martial Arts Master drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 200 ms
- Attack Motion
- 768 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dark Martial Arts Master
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 8 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 139, 232 |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 147, 232 |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 156, 232 |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 156, 224 |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 156, 215 |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 147, 215 |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 139, 215 |
Lighthalzen IndoorTown & interior · que_lhz | 1 | Script controlled | 139, 224 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.





