RENEWAL / MONSTERS
Mangkukulam
DemonMediumNeutral 2
Elemental damage received Neutral 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 70%
- UndeadUnd
- 100%
- Level
- 110
- HP
- 14,557
- Base EXP
- 1,908
- Job EXP
- 1,822
Combat
- ATK
- 669–932
- MATK
- 329–446
- DEF
- 89
- MDEF
- 75
- 100% HIT
- 381
- 95% FLEE
- 319
Attributes
- STR
- 35
- AGI
- 71
- VIT
- 31
- INT
- 82
- DEX
- 64
- LUK
- 52
Mangkukulam drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1664 ms
- Attack Motion
- 336 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Mangkukulam
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
ForestField · ma_fild02 | 41 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Mangkukulam skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Darkness JupitelMagic · 341 | 3 | 10% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| Darkness JupitelMagic · 341 | 3 | 10% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
| Soul Strike of DarknessMagic · 340 | 9 | 10% | 0.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| Soul Strike of DarknessMagic · 340 | 9 | 10% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 5% | No added delay30 s recast | idleself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 0.5% | No added delay30 s recast | attackself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












