Game version
RENEWAL / MONSTERS

Monster

#2337InsectSmallGhost 4

HIDDEN_MOB

Monster idle animation Animation unavailable
Level151
HP10,000
SP200
Base EXP0
Job EXP0
Base ATK0
Base MATK1,000
DEF200
MDEF10
STR200
AGI200
VIT200
INT200
DEX200
LUK200
100% HIT551
95% FLEE496

Combat details

Attack Range
7 cells
Skill Range
12 cells
Chase Range
12 cells
Walk Speed
1000 ms
Attack Delay
0 ms
Attack Motion
1000 ms
Damage Motion
0 ms
Ai
10
Class
Battlefield

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

AggressiveStationaryDetects hidden playersStatus immuneSkill immune

Elemental damage received

Ghost 4 defense
Neutral0%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy100%
Dark100%
Ghost200%
Undead175%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Monster

0 static spawns

No static spawns in the active configuration.

Scripted encounters 1 declarations

These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.

MapAmountRespawn delayPositionReference
Avant's LaboratoryAvant's LaboratoryTown & interior · que_avan011Script controlled26, 38Source ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

3
SkillLevelChanceCast / delayState & targetCondition
InvisibleNone · 3531100%No added delay30 s recastidleself · cancelable: yesalways0
InvisibleNone · 3531100%No added delay30 s recastattackself · cancelable: yesalways0
Meteor StormMeteor StormMagic · 835100%No added delay1 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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