RENEWAL / MONSTERS
Manananggal
DemonMediumDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 107
- HP
- 204,511
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 822–1,143
- MATK
- 250–311
- DEF
- 64
- MDEF
- 31
- 100% HIT
- 392
- 95% FLEE
- 327
Attributes
- STR
- 75
- AGI
- 85
- VIT
- 45
- INT
- 71
- DEX
- 75
- LUK
- 46
Manananggal drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 280 ms
- Attack Motion
- 720 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Manananggal skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
| Multi-stage AttackWeapon · 171 | 5 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 5 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Sucking BloodWeapon · 199 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | idleself · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 2 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 2 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



