RENEWAL / MONSTERS
Solid Steel Chonchon
#2642InsectSmallWind 1
Level48
HP9,850
SP1
Base EXP1,895
Job EXP4,920
Base ATK100
Base MATK35
DEF57
MDEF20
STR30
AGI62
VIT20
INT10
DEX56
LUK10
100% HIT310
95% FLEE249
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1076 ms
- Attack Motion
- 576 ms
- Damage Motion
- 480 ms
- Ai
- 7
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Wind 1 defenseNeutral100%
Water90%
Earth150%
Fire100%
Wind25%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Fly WingDelay Consume · 601 | 25% | 25% | |
GarletMiscellaneous · 910 | 60% | 60% | |
IronMiscellaneous · 998 | 5% | 5% | |
ShellMiscellaneous · 935 | 100% | 100% | |
Solid ShellMiscellaneous · 943 | 0.75% | 0.75% | |
SteelMiscellaneous · 999 | 0.75% | 0.75% | |
Steel Chonchon CardCard · 4042 | 0.05% | 0.05% | Cannot be stolen |
Wind of VerdureMiscellaneous · 992 | 2.25% | 2.25% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Solid Steel Chonchon
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Sograt Desert F13Field · moc_fild13 | 3 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Silence AttackWeapon · 178 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always |
| Wind Attribute AttackWeapon · 187 | 2 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








