RENEWAL / MONSTERS
Solid Skogul
DemonMediumDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 175%
- DarkDar
- 0%
- GhostGho
- 70%
- UndeadUnd
- 0%
- Level
- 126
- HP
- 403,890
- Base EXP
- 18,195
- Job EXP
- 52,470
Combat
- ATK
- 1,112–1,555
- MATK
- 530–803
- DEF
- 72
- MDEF
- 15
- 100% HIT
- 397
- 95% FLEE
- 386
Attributes
- STR
- 100
- AGI
- 71
- VIT
- 63
- INT
- 85
- DEX
- 115
- LUK
- 37
Solid Skogul drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 228 ms
- Attack Delay
- 720 ms
- Attack Motion
- 384 ms
- Damage Motion
- 480 ms
- Ai
- 20
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Solid Skogul
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Odin Shrine F2Town & interior · odin_tem02 | 1 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Solid Skogul skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Follower SummonsMagic · 196 | 1 | 1% | No added delay1 h recast | attackself · cancelable: no | slavele0 · 1762 |
GrimtoothWeapon · 137 | 5 | 100% | No added delay0.7 s recast | idletarget · cancelable: yes | mystatusonhiding |
HidingNone · 51 | 1 | 20% | No added delay3 min recast | idleself · cancelable: yes | always |
| Shadow Attribute AttackWeapon · 190 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Soul StrikeMagic · 13 | 5 | 20% | No added delay3 s recast | chasetarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














