RENEWAL / MONSTERS
Furious Noxious
FormlessMediumGhost 3
Elemental damage received Ghost 3 defense
- NeutralNeu
- 50%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 175%
- UndeadUnd
- 150%
- Level
- 87
- HP
- 22,310
- Base EXP
- 4,735
- Job EXP
- 15,585
Combat
- ATK
- 468–629
- MATK
- 191–234
- DEF
- 117
- MDEF
- 66
- 100% HIT
- 345
- 95% FLEE
- 300
Attributes
- STR
- 58
- AGI
- 58
- VIT
- 60
- INT
- 55
- DEX
- 68
- LUK
- 50
Furious Noxious drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 350 ms
- Attack Delay
- 500 ms
- Attack Motion
- 1440 ms
- Damage Motion
- 672 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Furious Noxious
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Einbroch Field F5Field · ein_fild05 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Furious Noxious skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Ghost Attribute AttackWeapon · 191 | 3 | 10% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| Spirit DestructionWeapon · 159 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Spirit DestructionWeapon · 159 | 2 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | casttargeted |
| Suicide bombingMisc · 173 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | myhpltmaxrate50 |
| Suicide bombingMisc · 173 | 1 | 5% | 2 s5 s recast | chaseself · cancelable: no | myhpltmaxrate50 |
| Suicide bombingMisc · 173 | 1 | 5% | 2 s5 s recast | attackself · cancelable: no | skillused173 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












