RENEWAL / MONSTERS
Elusive Wraith Dead (Nig
UndeadLargeUndead 4
Elemental damage received Undead 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 200%
- WindWin
- 100%
- PoisonPoi
- 0%
- HolyHol
- 200%
- DarkDar
- 0%
- GhostGho
- 175%
- UndeadUnd
- 0%
- Level
- 110
- HP
- 94,615
- Base EXP
- 10,490
- Job EXP
- 25,905
Combat
- ATK
- 871–1,217
- MATK
- 250–323
- DEF
- 93
- MDEF
- 53
- 100% HIT
- 362
- 95% FLEE
- 364
Attributes
- STR
- 69
- AGI
- 52
- VIT
- 47
- INT
- 55
- DEX
- 109
- LUK
- 28
Elusive Wraith Dead (Nig drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1816 ms
- Attack Motion
- 576 ms
- Damage Motion
- 240 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Elusive Wraith Dead (Nig
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Monastery ChurchyardDungeon · gl_chyard_ | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Elusive Wraith Dead (Nig skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| Curse AttackWeapon · 181 | 5 | 5% | 0.8 s5 s recast | chasetarget · cancelable: no | always |
Decrease AgilityMagic · 30 | 9 | 5% | 1 s5 s recast | chasetarget · cancelable: no | always |
GrimtoothWeapon · 137 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always |
| Poison AttackWeapon · 176 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














