RENEWAL / MONSTERS
Solid Holden
BruteSmallEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 175%
- WindWin
- 80%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 85
- HP
- 43,900
- Base EXP
- 5,340
- Job EXP
- 14,295
Combat
- ATK
- 461–622
- MATK
- 149–178
- DEF
- 82
- MDEF
- 16
- 100% HIT
- 350
- 95% FLEE
- 288
Attributes
- STR
- 53
- AGI
- 65
- VIT
- 31
- INT
- 30
- DEX
- 58
- LUK
- 31
Solid Holden drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 360 ms
- Attack Delay
- 1400 ms
- Attack Motion
- 960 ms
- Damage Motion
- 504 ms
- Ai
- 3
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Solid Holden
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Einbroch Field F6Field · ein_fild06 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Solid Holden skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | chasetarget · cancelable: no | always |
HidingNone · 51 | 1 | 5% | 0.5 s25 s recast | idleself · cancelable: no | always |
HidingNone · 51 | 1 | 20% | 0.5 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | chasetarget · cancelable: no | always |
Sand AttackWeapon · 149 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











