Game version
RENEWAL / MONSTERS

Elusive Familiar

BruteSmallDark 1

C5_FARMILIAR

ANIMATION VIEWER

Elusive Familiar

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Elemental damage received Dark 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
75%
HolyHol
125%
DarkDar
0%
GhostGho
90%
UndeadUnd
0%
Level
24
HP
1,650
Base EXP
1,000
Job EXP
2,280

Combat

ATK
55–63
MATK
35–40
DEF
26
MDEF
5
100% HIT
243
95% FLEE
189

Attributes

STR
15
AGI
19
VIT
20
INT
5
DEX
20
LUK
1
Passive

Elusive Familiar drops

Your rates
1.25%
0.5%
Familiar CardFamiliar CardCannot be stolen
0.05%
25%
2.5%
17.5%
0.4%
100%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
1276 ms
Attack Motion
576 ms
Damage Motion
384 ms
Ai
1
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Elusive Familiar

1 static spawns
MapAmountRespawn delayPosition
Prontera Culvert F1Prontera Culvert F1Town & interior · prt_sewb113 minMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Elusive Familiar skills

4
SkillLevelChanceCast / delayState & targetCondition
Blind AttackWeapon · 17715%No added delay5 s recastangrytarget · cancelable: yesalways
Blind AttackWeapon · 17715%No added delay5 s recastattacktarget · cancelable: yesalways
Shadow Attribute AttackWeapon · 190120%No added delay5 s recastangrytarget · cancelable: yesalways
Shadow Attribute AttackWeapon · 190120%No added delay5 s recastattacktarget · cancelable: yesalways

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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