RENEWAL / MONSTERS
Death Word Ringleader
FormlessMediumNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 114
- HP
- 91,025
- Base EXP
- 11,120
- Job EXP
- 31,920
Combat
- ATK
- 918–1,275
- MATK
- 289–364
- DEF
- 68
- MDEF
- 40
- 100% HIT
- 378
- 95% FLEE
- 398
Attributes
- STR
- 91
- AGI
- 64
- VIT
- 53
- INT
- 88
- DEX
- 139
- LUK
- 54
Death Word Ringleader drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 176 ms
- Attack Motion
- 912 ms
- Damage Motion
- 300 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Death Word Ringleader
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Thanatos Tower Lower Level - Abandoned PlaceTown & interior · tha_t03 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Death Word Ringleader skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: yes | always |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s30 s recast | idleself · cancelable: no | slavele0 · 1698 |
| Piercing AttackWeapon · 158 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Splash attackWeapon · 174 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










