RENEWAL / MONSTERS
Clock Ringleader
FormlessMediumEarth 2
Elemental damage received Earth 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 175%
- WindWin
- 80%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 81
- HP
- 22,525
- Base EXP
- 5,005
- Job EXP
- 13,335
Combat
- ATK
- 467–626
- MATK
- 159–190
- DEF
- 91
- MDEF
- 43
- 100% HIT
- 305
- 95% FLEE
- 323
Attributes
- STR
- 68
- AGI
- 24
- VIT
- 35
- INT
- 41
- DEX
- 97
- LUK
- 15
Clock Ringleader drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1092 ms
- Attack Motion
- 792 ms
- Damage Motion
- 480 ms
- Ai
- 17
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Clock Ringleader
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Clock Tower F4Town & interior · c_tower4 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Clock Ringleader skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 4 | 5% | 0.8 s5 s recast | attacktarget · cancelable: yes | always |
| Earth Attribute AttackWeapon · 185 | 4 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always |
| EmotionNone · 197 | 1 | 2% | No added delay30 s recast | idleself · cancelable: yes | always · 9 |
| Emotion ONNone · 474 | 1 | 100% | No added delay30 s recast | attackself · cancelable: yes | always · 6 |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s30 s recast | idleself · cancelable: no | slavele0 · 1269 |
| Stun AttackWeapon · 179 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










