RENEWAL / MONSTERS
Furious Bathory
DemihumanMediumDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 90%
- UndeadUnd
- 0%
- Level
- 86
- HP
- 30,200
- Base EXP
- 5,175
- Job EXP
- 14,550
Combat
- ATK
- 436–579
- MATK
- 230–287
- DEF
- 61
- MDEF
- 89
- 100% HIT
- 335
- 95% FLEE
- 298
Attributes
- STR
- 66
- AGI
- 49
- VIT
- 40
- INT
- 77
- DEX
- 67
- LUK
- 50
Furious Bathory drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 500 ms
- Attack Motion
- 840 ms
- Damage Motion
- 900 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Furious Bathory
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Clock Tower B4Dungeon · alde_dun04 | 1 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Furious Bathory skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always · 30 |
| Energy DrainMagic · 200 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Energy DrainMagic · 200 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always |
| StopNone · 342 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











