RENEWAL / MONSTERS
Solid Antique Book
#2898FormlessSmallNeutral 3
Level148
HP1,346,150
SP1
Base EXP36,125
Job EXP116,226
Base ATK2,233
Base MATK1,213
DEF74
MDEF42
STR67
AGI53
VIT32
INT44
DEX125
LUK5
100% HIT401
95% FLEE418
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 864 ms
- Attack Motion
- 960 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost50%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Bookclip in MemoryMiscellaneous · 7015 | 25% | 25% | |
Leaf BookmarkMiscellaneous · 6560 | 62.5% | 62.5% | |
Snow FlipDelay Consume · 12812 | 0.25% | 0.25% | |
Worn Out PageMiscellaneous · 1097 | 50% | 50% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Solid Antique Book
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Bifrost Tower 2FDungeon · ecl_tdun02 | 1 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Piercing AttackWeapon · 158 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




