RENEWAL / MONSTERS
Neo Punk
PlantSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 90%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 155
- HP
- 154,760
- Base EXP
- 11,748
- Job EXP
- 13,237
Combat
- ATK
- 1,893–2,714
- MATK
- 341–470
- DEF
- 99
- MDEF
- 55
- 100% HIT
- 394
- 95% FLEE
- 395
Attributes
- STR
- 98
- AGI
- 39
- VIT
- 30
- INT
- 35
- DEX
- 95
- LUK
- 45
Neo Punk drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 660 ms
- Ai
- 19
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Neo Punk
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Twisted Clock Tower F2Town & interior · c_tower2_ | 55 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Neo Punk skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Petrify AttackWeapon · 180 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Spirit DestructionWeapon · 159 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













