Game version
RENEWAL / MONSTERS

Like Love

DemonMediumWind 3

LIKE_LOVE

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Like Love

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Elemental damage received Wind 3 defense

NeutralNeu
100%
WaterWat
70%
EarthEar
200%
FireFir
100%
WindWin
0%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
110
HP
16,808
Base EXP
2,255
Job EXP
2,748

Combat

ATK
1,128–1,601
MATK
176–177
DEF
64
MDEF
51
100% HIT
344
95% FLEE
367

Attributes

STR
73
AGI
34
VIT
35
INT
66
DEX
112
LUK
26
AggressiveDetects hidden

Like Love drops

Your rates

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
2 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
1056 ms
Attack Motion
1056 ms
Damage Motion
336 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Like Love skills

8
SkillLevelChanceCast / delayState & targetCondition
Demon Shock AttackMagic · 19215%1 s5 s recastattacktarget · cancelable: yesalways0
EmotionNone · 197120%No added delay5 s recastidleself · cancelable: noalways0 · 29
Jupitel ThunderJupitel ThunderMagic · 8435%1.5 s5 s recastattacktarget · cancelable: noalways0
Jupitel ThunderJupitel ThunderMagic · 8435%1.5 s5 s recastchasetarget · cancelable: noalways0
Lightning BoltLightning BoltMagic · 2055%1.5 s5 s recastattacktarget · cancelable: noalways0
Lightning BoltLightning BoltMagic · 2055%1.5 s5 s recastchasetarget · cancelable: noalways0
Shockwave TrapShockwave TrapMisc · 11855%No added delay5 min recastidlearound2 · cancelable: noalways0
Undead Element AttackWeapon · 347220%No added delay5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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