RENEWAL / MONSTERS
Charleston 3
DemonLargeNeutral 3MVP
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 145
- HP
- 23,671,401
- Base EXP
- 3,132,000
- Job EXP
- 2,473,000
Combat
- ATK
- 1,553–2,153
- MATK
- 1,051–1,651
- DEF
- 200
- MDEF
- 90
- 100% HIT
- 451
- 95% FLEE
- 518
Attributes
- STR
- 208
- AGI
- 106
- VIT
- 205
- INT
- 206
- DEX
- 228
- LUK
- 105
Charleston 3 drops
Your rates50%
Charleston3 CardCannot be stolen0.01%
Yggdrasil BerryMVP reward50%
Yggdrasil SeedMVP reward50%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 676 ms
- Attack Motion
- 2016 ms
- Damage Motion
- 672 ms
- Ai
- 4
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Charleston 3 skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 20% | No added delay10 s recast | idleself · cancelable: yes | always0 |
HealMagic · 28 | 11 | 100% | No added delay3 s recast | idleself · cancelable: yes | always0 |
Lord of VermilionMagic · 85 | 5 | 20% | 1 s15 s recast | chasetarget · cancelable: no | always0 |
Lord of VermilionMagic · 85 | 21 | 15% | 4 s20 s recast | attacktarget · cancelable: no | always0 |
Meteor StormMagic · 83 | 11 | 15% | 4 s20 s recast | attacktarget · cancelable: no | always0 |
Napalm VulcanMagic · 400 | 5 | 30% | 0.5 s10 s recast | chasetarget · cancelable: no | always0 |
Napalm VulcanMagic · 400 | 5 | 30% | 0.5 s10 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















