Game version
RENEWAL / MONSTERS

Immortal Death Shadow

DemonLargeDark 1

AS_EVIL_SHADOW3

ANIMATION VIEWER

Immortal Death Shadow

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Elemental damage received Dark 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
75%
HolyHol
125%
DarkDar
0%
GhostGho
90%
UndeadUnd
0%
Level
160
HP
423,330
Base EXP
14,059
Job EXP
13,590

Combat

ATK
2,251–3,230
MATK
271–334
DEF
100
MDEF
49
100% HIT
477
95% FLEE
447

Attributes

STR
135
AGI
117
VIT
74
INT
37
DEX
142
LUK
30
AggressiveDetects hidden

Immortal Death Shadow drops

Your rates
Vicious Mind DaggerVicious Mind Dagger [1]Random options: AS_WEAPON_4
0.3%
Vicious Mind LanceVicious Mind Lance [1]Random options: AS_WEAPON_5
0.3%
Vicious Mind SaberVicious Mind Saber [1]Random options: AS_WEAPON_3
0.3%
Vicious Mind SpearVicious Mind Spear [1]Random options: AS_WEAPON_5
0.3%
Vicious Mind Two-Handed SwordVicious Mind Two-Handed Sword [1]Random options: AS_WEAPON_5
0.3%

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
1800 ms
Attack Motion
780 ms
Damage Motion
480 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Immortal Death Shadow skills

2
SkillLevelChanceCast / delayState & targetCondition
Defense disregard attackWeapon · 170130%No added delay5 s recastchasetarget · cancelable: noalways
Petrify AttackWeapon · 180535%No added delay5 s recastattacktarget · cancelable: noalways

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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