RENEWAL / MONSTERS
Nightmare
#3660DemonLargeGhost 3
Level100
HP21,300
SP1
Base EXP1,504
Job EXP1,730
Base ATK540
Base MATK540
DEF116
MDEF15
STR67
AGI52
VIT40
INT25
DEX107
LUK25
100% HIT352
95% FLEE352
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1816 ms
- Attack Motion
- 816 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Ghost 3 defenseNeutral50%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy100%
Dark100%
Ghost175%
Undead150%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blue HerbRestorative · 510 | 2.5% | 2.5% | |
Crafted StoneMiscellaneous · 25235 | 0.1% | 0.1% | |
HorseshoeMiscellaneous · 944 | 30% | 30% | |
Inverse Scale [2]Weapon · 1297 | 0.01% | 0.01% | |
Nightmare CardCard · 4127 | 0.01% | 0.01% | Cannot be stolen |
Old Blue BoxConsumable · 603 | 0.15% | 0.15% | |
OrideconMiscellaneous · 984 | 0.3% | 0.3% | |
RosaryArmor · 2608 | 0.01% | 0.01% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Curse AttackWeapon · 181 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Spirit DestructionWeapon · 159 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







