RENEWAL / MONSTERS
Angry Ice Titan
FormlessLargeWater 3
Elemental damage received Water 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 70%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 133
- HP
- 72,045
- Base EXP
- 9,785
- Job EXP
- 4,235
Combat
- ATK
- 1,426–1,983
- MATK
- 339–464
- DEF
- 644
- MDEF
- 44
- 100% HIT
- 403
- 95% FLEE
- 402
Attributes
- STR
- 181
- AGI
- 70
- VIT
- 119
- INT
- 61
- DEX
- 124
- LUK
- 56
Angry Ice Titan drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 861 ms
- Attack Motion
- 660 ms
- Damage Motion
- 144 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Angry Ice Titan
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Frozen MemoryTown & interior · ice_d03_i | 20 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Angry Ice Titan skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Frost DriverMagic · 15 | 9 | 100% | 0.8 s5 s recast | chasetarget · cancelable: no | always0 |
Frost DriverMagic · 15 | 9 | 20% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
HammerfallWeapon · 110 | 5 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Magic MirrorMagic · 671 | 1 | 2% | 0.5 s30 s recast | attackself · cancelable: no | myhpltmaxrate50 |
| Multi-stage AttackWeapon · 171 | 4 | 10% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 4 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














