A hairband decorated with small lamp. Makes wearer feels safe when in darkness.
Reduces damage taken from Shadow elemental attack by 10%.
Enables use of Level 1 Sight.
Position: Upper
Belt equipped by a famous ninja. The pattern has a mysterious glow and it seems to have certain magical power.
Str +1, Agi +1
Mdef +1
When combined with Ninja Suit:
MaxHP +300
Reduces SP cost by 20%.
Let's protect the hair!
Mdef +3, FLEE +3.
Increases resistance against Water element attack by 10%.
Increases resistance against Fish monsters by 10%.
Position: Upper
This cap's design is best appreciated when worn slightly off to the side.
Increases damage inflicted on Demihuman monsters by 3% and reduces damage received by Demihuman monsters by 5%.
Vit +1, Dex +1
Position: Upper
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
If worn by a Swordman, Merchant, Thief or Taekwon Classes, STR +1.
If worn by a Mage, Acolyte, Ninja or Soul Linker Classes, Int +1.
If worn by Archer or Gunslinger Classes, Dex +1.
If worn by Novice Class, MaxHP +80, MaxSP +30.
Position: Middle
A driver's cap with a menacing skull on the band.
Matk +2%
If refined to +5 or higher, adds an additional Matk +3%.
If refined to +7 or higher, adds an additional Matk +3%.
Special Effect:
If equipped in combination with Elven Ears[0], decreases the SP cost of skills by 3%.
If equipped in combination with Evil Bone Wand[0], each refine on the weapon adds Matk +1%. If the Bone Wand[0] is refined to +10, reduces cast time of skill by 10%.
If equipped in combination with Thorn Staff of Darkness[0], each refine on the weapon adds Matk +1%. If the Thorn Staff of Darkness[0] is refined to +10, reduces cast time of skills by 10%.
Position: Upper
This frightening hooded mask is so scary that you don't have to worry about the nasty ghosts bothering you as you Trick or Treat!
Increases tolerance to Undead and Demon type monsters by 10%
If refined to +7 or higher, has a chance of adding Critical Rate +30% and Hit +10 for 10 seconds while physically attacking.
Position: Upper, Middle
A hat that is a constant reminder of the Winter season.
Str +1, Int +1, Mdef +3,
Increases resistance to Water element by 7%.
When killing monsters, has a low chance of dropping Buche De Noel or Candy Canes.
When dealing physical or magical damage, has a low chance of activating Lv 1 Frost Joker.
If refined to 8, activates Lv 5 Frost Joker.
Position: Upper
A specialized Gatling Gun made for battles against Demihumans; occasionally, it shoots high-powered bullets.
Dex +2
Increases Physical Attack Strength towards Demihuman monsters by 35%.
Ignores Physical Defense from Demihuman monsters by 20%.
Has a chance of adding 80 ATK for 6 seconds,
but due to the recoil will drain 120 HP every second.
Indestructible
A Grenade Launcher that shows great fire-power in battles against Demihumans.
Dex +2
Increases Physical Attack Strength towards Demihuman monsters by 35%.
Ignores Physical Defense from Demihuman monsters by 20%.
Has a chance of adding 300 ATK for 9 seconds,
but drains 120 HP every second.
Indestructible
A Pistol made for short and medium ranged battles against Demihumans.
It seems to be capable of doing damage even through a bulletproof vest.
Dex +2, Accuracy -10
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores Physical Defense from Demihuman monsters by 20%.
When attacking, and weapon awakening in consistent probability, Has a chance of Increasing Attack Speed by 100% for 3 seconds.
Indestructible
A Rifle made for short and medium ranged battles against Demihumans, that enables a reduction to the targeting delay;
as it is designed to limit the trembling of the shooter's hands.
Dex +2, Hit +10, Critical +10
Increases Physical Attack Strength towards Demihuman monsters by 75%.
Ignores Physical Defense from Demihuman monsters by 20%.
Reduce Tracking skill Casting Time by 25%.
Indestructible
A Shotgun that has a great attack in short ranged battles against Demihumans.
It shows a wide variety of strength between each attack.
Dex +2, Inflicts splash attack.
Increases Physical Attack Strength towards Demihuman monsters by 55%.
Ignores Physical Defense from Demihuman monsters by 20%.
Has a chance of adding 80 ATK for 6 seconds,
but drains 100 HP every second.
Indestructible
A cardboard box with holes in it. You can show others how you can adventure solo with no problem.
Enables the use of 'Lv 1. Scribble'.
Position: Upper, Middle, Lower
A cardboard box with a peep hole. You can show others how you can adventure solo with no problem.
Enables the use of 'Lv 1. Scribble'.
Position: Upper, Middle, Lower
A halo and a pair of wings that are floating above a head. The item makes the wearer to look like a spirit that is walking on the earth.
Mdef +2
Randomly autocasts Level 1 Assumptio on wearer when receiving physical attack.
Position: Upper
A beautiful ring imbued with strange spiritual powers that result in surprising effects when worn with the right items.
Dex +1, Int +2
When combined with Wizardry Staff or Soul Staff:
Dex +2
Matk +6%
Reduces cast time by a percentage according to the Staff's upgrade level.
When combined with Clip or Rosary:
Increases Magnus Exorcismus damage by 30%.
+50% Heal damage on Undead monsters.
Increases SP regen by 9%.
Rental Item
Beautiful ring that contains the power of the spirit. If the item is fit and fastened with decompensated represents a remarkable amplification effect.
Int +2, Dex +2
[Spirtual Wizardry Set]
Spiritual Ring
Wizardry Staff or Soul Staff
Dex +2
Matk +6%
Reduce cast time by a percentage according to the Staff's upgrade level.
[Spiritual Exorcism Set]
Spiritual Ring
Clip or Rosary
Magnus Exorcismus Damage +30%
+50% Heal damage on Undead monsters
SP Recovery +9%