PRE-RENEWAL / MONSTERS
Soldier Skeleton
UndeadMediumUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- -25%
- HolyHol
- 150%
- DarkDar
- -25%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 29
- HP
- 2,334
- Base EXP
- 372
- Job EXP
- 226
Combat
- ATK
- 221–245
- DEF
- 10
- MDEF
- 15
- 100% HIT
- 64
- 95% FLEE
- 144
Attributes
- STR
- 1
- AGI
- 15
- VIT
- 22
- INT
- 5
- DEX
- 40
- LUK
- 15
Soldier Skeleton drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 2276 ms
- Attack Motion
- 576 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Soldier Skeleton
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Inside Pyramid F2Town & interior · moc_pryd02 | 30 | No added delay | Map-wide |
Payon Cave F2Dungeon · pay_dun01 | 50 | 5 min + 0–2.5 min | Map-wide |
Payon Cave F3Dungeon · pay_dun02 | 15 | 3 min + 0–1.5 min | Map-wide |
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Crusader RealmTown & interior · job_cru | 1 | Script controlled | 168, 80 |
Crusader RealmTown & interior · job_cru | 1 | Script controlled | 168, 80 |
Crusader RealmTown & interior · job_cru | 1 | Script controlled | 168, 80 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Soldier Skeleton skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 6 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | followself · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















