PRE-RENEWAL / MONSTERS
Pasana
DemihumanMediumFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 25%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 61
- HP
- 8,289
- Base EXP
- 4,087
- Job EXP
- 2,135
Combat
- ATK
- 513–682
- DEF
- 29
- MDEF
- 35
- 100% HIT
- 154
- 95% FLEE
- 195
Attributes
- STR
- 1
- AGI
- 73
- VIT
- 50
- INT
- 61
- DEX
- 59
- LUK
- 43
Pasana drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 976 ms
- Attack Motion
- 576 ms
- Damage Motion
- 288 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Pasana
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Morocc Sphinx B3Town & interior · in_sphinx3 | 5 | No added delay | Map-wide |
Morocc Sphinx B4Town & interior · in_sphinx4 | 20 | No added delay | Map-wide |
Morocc Sphinx B5Town & interior · in_sphinx5 | 70 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Pasana skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















