PRE-RENEWAL / MONSTERS
High Orc
DemihumanLargeFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 25%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 52
- HP
- 6,890
- Base EXP
- 3,618
- Job EXP
- 1,639
Combat
- ATK
- 428–533
- DEF
- 15
- MDEF
- 5
- 100% HIT
- 118
- 95% FLEE
- 209
Attributes
- STR
- 55
- AGI
- 46
- VIT
- 55
- INT
- 35
- DEX
- 82
- LUK
- 40
High Orc drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 1000 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find High Orc
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Clock Tower B2Dungeon · alde_dun02 | 50 | No added delay | Map-wide |
Geffen Field F3Field · gef_fild03 | 1 | No added delay | Map-wide |
West Orc VillageField · gef_fild14 | 70 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
High Orc skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 6 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Fire Attribute AttackWeapon · 186 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
SmiteWeapon · 250 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| SmokingMisc · 195 | 1 | 5% | No added delay10 h recast | idleself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















