PRE-RENEWAL / MONSTERS
Abysmal Knight
DemihumanLargeDark 4
Elemental damage received Dark 4 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 25%
- FireFir
- 25%
- WindWin
- 25%
- PoisonPoi
- -25%
- HolyHol
- 200%
- DarkDar
- -100%
- GhostGho
- 0%
- UndeadUnd
- 0%
- Level
- 79
- HP
- 36,140
- Base EXP
- 8,469
- Job EXP
- 6,268
Combat
- ATK
- 1,600–2,150
- DEF
- 55
- MDEF
- 50
- 100% HIT
- 167
- 95% FLEE
- 289
Attributes
- STR
- 66
- AGI
- 68
- VIT
- 64
- INT
- 25
- DEX
- 135
- LUK
- 50
Abysmal Knight drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 1000 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Abysmal Knight
13 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffenia F1Town & interior · gefenia01 | 10 | No added delay | Map-wide |
Geffenia F2Town & interior · gefenia02 | 10 | No added delay | Map-wide |
Geffenia F3Town & interior · gefenia03 | 10 | No added delay | Map-wide |
Geffenia F4Town & interior · gefenia04 | 10 | No added delay | Map-wide |
GlastheimTown & interior · glast_01 | 2 | 10 min + 0–5 min | Map-wide |
Glastheim F2Dungeon · gl_cas02 | 3 | 30 min + 0–15 min | Map-wide |
Glastheim F2Dungeon · gl_cas02 | 1 | 30 min + 0–15 min | 104, 38Area ±4, ±4 |
Glastheim F2Dungeon · gl_cas02 | 1 | 30 min + 0–15 min | 24, 35Area ±4, ±4 |
Glastheim F2Dungeon · gl_cas02 | 1 | 30 min + 0–15 min | 93, 177Area ±3, ±3 |
Glastheim F2Dungeon · gl_cas02 | 1 | 30 min + 0–15 min | 115, 177Area ±3, ±3 |
Inside Glastheim Chivalry F1Dungeon · gl_knt01 | 10 | No added delay | Map-wide |
Inside Glastheim Chivalry F2Dungeon · gl_knt02 | 5 | No added delay | Map-wide |
Inside Glastheim Chivalry F2Dungeon · gl_knt02 | 1 | 1 h + 0–30 min | 149, 26Area ±5, ±5 |
Scripted encounters 9 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 200, 389 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 41, 341 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 101, 264 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 102, 264 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 140, 312 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 177, 214 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 236, 186 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 238, 186 |
Inside the Rogue GuildTown & interior · in_rogue | 1 | Script controlled | 234, 186 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Abysmal Knight skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Arrow RepelWeapon · 148 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Brandish SpearWeapon · 57 | 10 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
| Break armorWeapon · 344 | 10 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Follower SummonsMagic · 196 | 2 | 100% | 2 s10 min recast | idleself · cancelable: no | slavele0 · 1132 |
GuardWeapon · 249 | 10 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 10 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

























