PRE-RENEWAL / MONSTERS
Bloody Murderer
DemihumanLargeDark 3
Elemental damage received Dark 3 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 50%
- FireFir
- 50%
- WindWin
- 50%
- PoisonPoi
- 0%
- HolyHol
- 175%
- DarkDar
- -50%
- GhostGho
- 25%
- UndeadUnd
- 0%
- Level
- 72
- HP
- 27,521
- Base EXP
- 9,742
- Job EXP
- 3,559
Combat
- ATK
- 864–1,081
- DEF
- 37
- MDEF
- 41
- 100% HIT
- 122
- 95% FLEE
- 199
Attributes
- STR
- 0
- AGI
- 30
- VIT
- 90
- INT
- 15
- DEX
- 52
- LUK
- 12
Bloody Murderer drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 175 ms
- Attack Delay
- 914 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Bloody Murderer
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Valley of NiflheimField · nif_fild02 | 1 | 20 min + 0–10 min | 356, 139Area ±10, ±10 |
Valley of NiflheimField · nif_fild02 | 1 | 20 min + 0–10 min | 144, 232Area ±10, ±10 |
Valley of NiflheimField · nif_fild02 | 1 | 20 min + 0–10 min | 118, 282Area ±15, ±15 |
Valley of NiflheimField · nif_fild02 | 1 | 20 min + 0–10 min | 62, 327Area ±15, ±15 |
Valley of NiflheimField · nif_fild02 | 7 | No added delay | Map-wide |
Scripted encounters 28 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Bloody Murderer skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Sonic BlowWeapon · 136 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













