PRE-RENEWAL / MONSTERS
Stem Worm
#1440PlantMediumWind 1
Level40
HP6,136
SP1
Base EXP0
Job EXP0
ATK (min)290
ATK (max)375
DEF5
MDEF10
STR1
AGI30
VIT26
INT15
DEX79
LUK35
100% HIT90
95% FLEE194
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 1000 ms
- Ai
- 4
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 1 defenseNeutral100%
Water50%
Earth150%
Fire100%
Wind25%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Stem Worm
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 87, 174 | Source ↗ |
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 103, 174 | Source ↗ |
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 96, 170 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Guided AttackWeapon · 172 | 1 | 5% | 1 s20 s recast | angrytarget · cancelable: no | always0 |
| Guided AttackWeapon · 172 | 1 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
