PRE-RENEWAL / MONSTERS
Stem Worm
PlantMediumWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 40
- HP
- 6,136
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 290–375
- DEF
- 5
- MDEF
- 10
- 100% HIT
- 90
- 95% FLEE
- 194
Attributes
- STR
- 1
- AGI
- 30
- VIT
- 26
- INT
- 15
- DEX
- 79
- LUK
- 35
Stem Worm drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 1000 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Stem Worm
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 3 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 87, 174 |
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 103, 174 |
Time Limit FightTown & interior · force_3-1 | 1 | Script controlled | 96, 170 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Stem Worm skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Guided AttackWeapon · 172 | 1 | 5% | 1 s20 s recast | angrytarget · cancelable: no | always0 |
| Guided AttackWeapon · 172 | 1 | 5% | 1 s20 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




