PRE-RENEWAL / MONSTERS
Punk
PlantSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 43
- HP
- 3,620
- Base EXP
- 1,699
- Job EXP
- 1,033
Combat
- ATK
- 292–365
- DEF
- 0
- MDEF
- 45
- 100% HIT
- 168
- 95% FLEE
- 183
Attributes
- STR
- 1
- AGI
- 105
- VIT
- 5
- INT
- 45
- DEX
- 65
- LUK
- 20
Punk drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 1000 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Punk
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Clock Tower F1Town & interior · c_tower1 | 70 | No added delay | Map-wide |
Clock Tower F2Town & interior · c_tower2 | 40 | No added delay | Map-wide |
Einbroch Field F1Field · ein_fild01 | 25 | No added delay | 115, 190Area ±80, ±150 |
Einbroch Field F1Field · ein_fild01 | 20 | No added delay | 264, 318Area ±70, ±60 |
Einbroch Field F1Field · ein_fild01 | 5 | 5 min + 0–1 min | 232, 100Area ±25, ±60 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Punk skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Petrify AttackWeapon · 180 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














