PRE-RENEWAL / MONSTERS
Punk
#1199PlantSmallWind 1
Level43
HP3,620
SP1
Base EXP1,699
Job EXP1,033
ATK (min)292
ATK (max)365
DEF0
MDEF45
STR1
AGI105
VIT5
INT45
DEX65
LUK20
100% HIT168
95% FLEE183
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 300 ms
- Attack Delay
- 1500 ms
- Attack Motion
- 500 ms
- Damage Motion
- 1000 ms
- Ai
- 09
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 1 defenseNeutral100%
Water50%
Earth150%
Fire100%
Wind25%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Fly WingDelayed consumable · 601 | 11% | 11% | |
Hood [1]Armor · 2502 | 0.15% | 0.15% | |
Moth DustMiscellaneous · 1057 | 30% | 30% | |
Mould PowderMiscellaneous · 7001 | 53.35% | 53.35% | |
PacifierPetarmor · 10004 | 1% | 1% | |
Punk CardCard · 4313 | 0.01% | 0.01% | Cannot be stolen |
Witched StarsandMiscellaneous · 1061 | 10% | 10% | |
Yellow GemstoneMiscellaneous · 715 | 8% | 8% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Punk
5 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Clock Tower F1Town & interior · c_tower1 | 70 | No added delay | Map-wide | Source ↗ |
Clock Tower F2Town & interior · c_tower2 | 40 | No added delay | Map-wide | Source ↗ |
Einbroch Field F1Field · ein_fild01 | 25 | No added delay | 115, 190Area ±80, ±150 | Source ↗ |
Einbroch Field F1Field · ein_fild01 | 20 | No added delay | 264, 318Area ±70, ±60 | Source ↗ |
Einbroch Field F1Field · ein_fild01 | 5 | 5 min + 0–1 min | 232, 100Area ±25, ±60 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Petrify AttackWeapon · 180 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










